[BeamNG] 如何为任意车辆添加涂装(包括没有涂装配置的mod)
视频中的json文件
{
"AAAA.skin.BBBB": {
"name": "AAAA.skin.BBBB",
"mapTo": "AAAA.skin.BBBB",
"class": "Material",
"persistentId": "f77f8ac4-ecf6-421b-a7ce-83c949aa3445",
"Stages": [
{
"baseColorMap": "/vehicles/CCCC/skins/DDDD",
"clearCoatFactor": 1,
"clearCoatRoughnessFactor": 0.0500000007,
"metallicFactor": 1
},
{
"clearCoatFactor": null,
"clearCoatRoughnessFactor": null,
"metallicFactor": null
},
{
"clearCoatFactor": null,
"clearCoatRoughnessFactor": null,
"metallicFactor": null
},
{
"clearCoatFactor": null,
"clearCoatRoughnessFactor": null,
"metallicFactor": null
}
],
"dynamicCubemap": true,
"version": 1.5
},
}
出现的jbeam文件
{
"CCCC_skin_BBBB": {
"information":{
"authors":"MMMM",
"name":"WWWW",
"value":1350
},
"slotType" : "paint_design",
"globalSkin" : "BBBB"
},
}
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